The arms, torsos, and legs are on their way. The rest is ready to go!
A very angry Warhammer 40,000 hobby blog featuring World Eaters, Word Bearers, Daemons of Khorne, Renegades & Heretics, and the Black Templars!
Wednesday, August 12, 2015
WIP: The ground begins to tremble...
The Brass Stampede will soon shake the battlefield with the thundering of juggernauts hooves:
Sunday, August 9, 2015
40k Skullcrushers: New Concept Mock-Up
I've rethought/reworked my Skullcrushers-as-bikers for my Khorne Daemonkin army.
This was the old version (concept build):
And here's the new version (concept build):
I think I just really prefer the 40k parts to the WFB Skullcrusher bits for the rider. Previously, I was using the Skullcrusher torso, left arm, and legs with a 40k head, shoulder pads, and right arm. I still like the CSM Khorne champion head from the original, but I think I like the 30k Night Lords Terror Squad heads better. There is variation among them, so the riders don't all look identical, and the skull visage is just perfect for a Khorne Daemonkin army, IMO.
It will require far more work, but now I'm going to use 40k berzerker torsos (not pictured, the one used is from the CSM kit), and Thunderwolf Cavalry arms/legs. Based on the procedure I used to achieve the new mock-up: I'll use a dremel/blade to carve away the pelvis from inside of the saddle. Then, I'll trim a bit of the power armor from the butt section of the legs to make it fit in the saddle.
The Skullcrusher legs have waaaay more detail, so I'll be adding a ton of bling in the form of brass Khorne icons, sculpted greenstuff, and so on. I'm also debating whether or not I want to make stirrups. I think they improve the believability of the rider being able to fight from juggernautback, rather than merely sitting there. The other thing I'm debating is reins. In my "fluff" of the unit there's a sort of mental link between rider and mount, and in general the juggernaut is going to charge straight toward the enemy - which is probably where the rider wants to be, as well.
So there are going to be at least 18 of these guys. I've "saved" money by buying the juggernauts second hand on eBay and from friends and such, but I've easily spent as much as I would have on the full kits including all the bits I've purchased for them...
This was the old version (concept build):
And here's the new version (concept build):
I think I just really prefer the 40k parts to the WFB Skullcrusher bits for the rider. Previously, I was using the Skullcrusher torso, left arm, and legs with a 40k head, shoulder pads, and right arm. I still like the CSM Khorne champion head from the original, but I think I like the 30k Night Lords Terror Squad heads better. There is variation among them, so the riders don't all look identical, and the skull visage is just perfect for a Khorne Daemonkin army, IMO.
It will require far more work, but now I'm going to use 40k berzerker torsos (not pictured, the one used is from the CSM kit), and Thunderwolf Cavalry arms/legs. Based on the procedure I used to achieve the new mock-up: I'll use a dremel/blade to carve away the pelvis from inside of the saddle. Then, I'll trim a bit of the power armor from the butt section of the legs to make it fit in the saddle.
The Skullcrusher legs have waaaay more detail, so I'll be adding a ton of bling in the form of brass Khorne icons, sculpted greenstuff, and so on. I'm also debating whether or not I want to make stirrups. I think they improve the believability of the rider being able to fight from juggernautback, rather than merely sitting there. The other thing I'm debating is reins. In my "fluff" of the unit there's a sort of mental link between rider and mount, and in general the juggernaut is going to charge straight toward the enemy - which is probably where the rider wants to be, as well.
So there are going to be at least 18 of these guys. I've "saved" money by buying the juggernauts second hand on eBay and from friends and such, but I've easily spent as much as I would have on the full kits including all the bits I've purchased for them...
Sunday, July 12, 2015
Saturday, July 11, 2015
WIP: More Juggerspawn
For my next breed of juggerspawn I'm working on a variant of this scheme from GW:
My brass isn't quite as red as theirs is, but with a wash of Agrax Earthshade the shine is dulled sufficiently:
Pre-wash Juggerspawn 1:
Post-wash Juggerspawn 2:
I'm debating the use of Reikland Fleshshade to add an even redder tint to the brass, but this might be good enough.
Also, I'm painting the chainmail skirts silver. Wasn't even thinking as I painted them brass. That's just goofy! Really it adds a little bit of much-needed contrast to an otherwise two color model.
My brass isn't quite as red as theirs is, but with a wash of Agrax Earthshade the shine is dulled sufficiently:
Pre-wash Juggerspawn 1:
Post-wash Juggerspawn 2:
I'm debating the use of Reikland Fleshshade to add an even redder tint to the brass, but this might be good enough.
Also, I'm painting the chainmail skirts silver. Wasn't even thinking as I painted them brass. That's just goofy! Really it adds a little bit of much-needed contrast to an otherwise two color model.
Wednesday, July 8, 2015
WIP: Juggerspawn Nears Completion
Here's the beast in all his gory. Gory? Glory? Eh? No? Aw...
There are only a few details left to take care of like brighter eyes, a little more blood, and some weathering on his hooves to match the basing to come, but by and large he's done and I'm happy with how he turned out:
There are only a few details left to take care of like brighter eyes, a little more blood, and some weathering on his hooves to match the basing to come, but by and large he's done and I'm happy with how he turned out:
Tuesday, July 7, 2015
WIP: Juggerspawn
As mentioned before, the theme of the Brass Stampede Khorne Daemonkin legion is juggernauts. Here, I've begun painting the first juggernaut in the army, which is a counts-as spawn.
Black primer, Balthasar Gold basecoat, Boltgun Metal trim, Mephiston Red headplate:
Black primer, Balthasar Gold basecoat, Boltgun Metal trim, Mephiston Red headplate:
All done and told, I think I have about 50 juggernauts in various stages of assembly in my collection. 15 juggerspawn, 18 skullcrusher/bikers, 1 lord on juggernaut, and the rest undecided as to their fate. I think 15 spawn is enough (maaaybe), so who knows?
I want to have various breeds (paint schemes) im my daemonic herd to differentiate units and provide some flavor. If I can muster some creativity I'll come up with names for them.
If you can think of any cool sounding breed names for juggernauts, please leave a comment!
Sunday, July 5, 2015
Chaos Knight/Kytan Rules Are Here!
WOOHOO! WE FINALLY HAVE OUR KNIGHTS!
Via Lady_Atia on Twitter:
Via Lady_Atia on Twitter:
And they are awesome! No ridiculous WS/BS/I 3 because of Daemonic Possession nonsense!
And here are prices:
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